Animation can be used to inform, educate, advertise and express
emotions just as live action can by using the same techniques; such as
the use of colour, film language and sound. The NSPCC advert by Russell
Brooke on television is a good example of how animation can be more
effective than live action. There is no limit to how much a situation or
an action can be exaggerated but still remain to be convincing. In the
advert if a real child was being thrown around it would be extremely
controversial and although it is actually what is going on behind closed
doors it would be too much for some people to watch. The animated
character is created in a way that portrays the child in a way that will
get the message across. This example shows how valuable a tool
animation really is, that it is not just a media form to entertain young
children. It is also a good vehicle to show that cartoon violence can
be used to a positive end.
On
the other hand cartoon violence can be quite aggressive and graphic
like the 'Grand Theft Auto' video games series and some Manga features
involve a lot of violence and gore but created in a quite realistic way,
not suitable for a young audience where as cartoons adapted from Marvel
comics such as 'Spiderman' and the 'X-Men' are primarily orientated
around fighting but done in a less bloody way. The fight sequences
involve a few kicks and punches and a superhuman power is used which
doesn't normally inflict much gory, physical damage on the opponent,
instead the loser is left with a scratch or two on their face with a
trickle of blood oozing from their mouth. The fights, realistic as they
may be, are not overly graphic, otherwise they would have to be shown
after the watershed, but they are descriptive enough to express what is
going on within the story. Most important of all is the fact that good
always triumphs over evil in these cartoons. This does not justify the
fighting but neither does it encourage it. Fisticuffs in a live action
feature is always more violent than fighting in cartoons as it involves
real people who can get hurt whereas cartoon characters feel nothing,
making the fighting seem less realistic than a live action fight
sequence.
The belief that animation is a media form directed
mainly at children is not necessarily true, but in some situations this
can be used to the advantage of the producers. A good example of this is
the recent 'DairyLea' commercials, created in a 3D Stop Motion
technique it shows some talking cows encouraging children to eat their
product, not just on its own, but with mashed potato. The advert shows
that 'DairyLea' can be mixed with other foods and the format is more
memorable to children (the talking cows), therefore they are more likely
to ask their parents to buy them some. Another good example of
animation aimed at children is the 'Green Cross Code' (stop, look and
listen). This informative commercial shows hedgehogs crossing a road in
an animated and musical way, encouraging children to do as they do and
they will be safe. This format was chosen so children will remember how
to safely cross the road as told by singing hedgehogs-which would not
have been possible in real life through a live action format. The advert
offers an interesting, memorable alternative to mundane, forgettable,
live action instructions.
Since animation is made popular by
children, (for example, the phenomenon of the 'Pokemon' series) there
are a number of ways producers can capitalise on the launch and success
of a series. The producers see many ways of making more money from a
successful cartoon because they know that children will do anything to
get their hands on elements of merchandise, for example the 'Pokemon'
battle cards. Merchandise does not just stop at playing cards though;
there is stationary, cutlery, bags, toys, clothing, books, posters and
video games. It is this side of animation that results in adults
distancing themselves from the genre because of the fact that the
cartoon series is blatantly aimed at children and so this is enough to
put them off watching. Formerly the animation format adopted a biased
approach aimed solely at a younger audience. In the early d`ys animation
it was fascinating concept, a drawing that was moving. Since it was a
new concept people of all ages took an interest.
Now the
omnipresence of the format through the years that people find it
entertaining up to a point in their lives then just stop watching
animation as they get older, then when they have kids of their own the
viewing process starts again. It is because of this misconception of the
format and its association with youngsters that successful attempts
have been made to break this mould. Since some adults have an interest
in animation specific titles and series' have been aimed at an adult
specific audience, these include the '2DTV' series, some 'Manga' titles,
Comedy Central's 'South Park', 'The Simpsons', 'Futurama' and the
Japanese 'Hen-Tai'. To conclude this point, John Serpentelli writes in
an article, that "The connection between children and animation seems
simple enough. To a child, anything is possible and the same is true for
animation." The animation format is also able to inadvertently teach
children about the artistic side of animation, as John Serpentelli says,
"Since animation is an art form that can involve almost all other art
forms and children can directly encounter the art world in an unfiltered
manner."
A recent comeback of 80's animation has shown resurgence
in popularity of classics such as 'The Clangers', 'Bagpuss' and 'The
Magic Roundabout'. Adults who viewed these animations when they were
younger tune in to see these classics of their day, and their children
join in. Some adults are required to watch animated videos in the
workplace, on issues of safety. Having to watch, follow and understand
irritatingly obvious and drab pieces of animation could be enough to put
some adults off the format, believing the genre is as bad as the video
they had to view. This also shows that animation can be as realistic and
informative as live action, but simpler to understand, where as on the
other hand cartoons aimed at children, however unrealistic, sometimes
incorporate a moral or advice at the end of the episode, in an effort to
teach the youngsters watching what is right and what is wrong. The
reason being for this is that if children see their favourite cartoon
character doing something or telling them to do something then they
might be encouraged to do as they say. This just shows that if done
correctly animations can be as entertaining as they are informative or
educational for a range of audiences.
Within video games the games
character which the player controls is brought to life by using
animation. The character would be lifeless if it was not animated and so
the use of animation is crucial. The incorporation of animation does
not stop there as FMV's (Full Motion Videos) are also used to tell a
story within a video game. This is a good example of how animation can
make the impossible possible; by giving inanimate objects and characters
life.
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